It is amazing how quickly we can lose track of time. I can't believe it's already been more than a week since my last post. It always seems that the more you try to get done, the less you accomplish.
Gaming Post
We had another game of Witchhunter this weekend, though I don't know how much longer I can keep it up. I've started school again on Saturday morning, so I'm not catching up on any sleep now. Staying out until 4AM Sunday morning is really starting to take it's toll on me during the week.
We headed down to the Carolina colony for this session to hunt a monster that was attacking settlers out in the wilderness areas. The governor was offering a hundred pounds to anyone who could kill the beast. We rented a canoe and headed upriver to see what we could find.
First, we discovered a small settlement that had been burned to the ground. There was no sign of any survivors, though we did find some strange tracks that were almost ape-like. Farther up the river, we found a tent of Middle Eastern design with several sets of manacles scattered around. We also discovered more tracks. They appeared to be human up to a point and then changed to the ape-like tracks. To our gamemaster's dismay, we promptly decided we were facing were-dragons. Poor Eric doesn't know how to handle us sometimes.
Before we could do any more investigating, a large group of canoes arrived. the governor had arrived with a mass of incompetent, would-be hunters. They promptly set up camp and ruined any chance of us catching the man-apes if they returned to this camp site.
One of the funniest events of the entire session was when Dolph was on guard duty. An Indian approached him to warn him about the monsters who made their camp where we were. He promptly replied that he was pretty sure that was why we were their. Ryan played his character's stupidity so amazingly through the series of question that followed, that the Indian was forced to ask if there was someone else he could speak to. The entire camp was roused to Dolph's shouts that an Indian wanted to talk to someone. It goes without saying that the Indian was gone by the time anyone arrived.
We left camp early the next day to track the creatures, and the Indians approached us again. We decided to join forces with them despite the two strikes against them. 1. We don't have much luck with Indians in this game. 2. Bird are always the harbingers of bad luck for our party. The Indians name was Soaring Eagle.
We arrived at a nearby Indian village to find it under attack by the man-apes. We quickly sprang into action to save the day. I had the third best fighter on our team, and likely the second most damaging. Unfortunately, I am incredibly unlucky when it comes to rolling dice. I botched two of my attack rolls, severely injuring Dolph and prompting him to threaten to pummel me when the fight was over.
Luckily, I did the most damage to our party during the fight, so we didn't take much of a beating. We finished off the man-apes in short order, but somehow, the governor had arrived while we were fighting and gotten himself killed, so no reward.
Tuesday, September 9, 2008
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